Pixelfield
An abandoned multi-storey car park, built entirely from one size of block. Every block is made of something: concrete, glass, steel, wood, plastic or plants, and each takes a different beating. There's a shotgun on a crate by the start: up close it chews through concrete, at range it barely scratches it. Across from it lies a katana that slices through glass, wood and ninjas. And in the ticket kiosk there's a big red button. Press it and a ninja appears at the far end of the car park, and comes for you with a sword.
Turning
In the headset
- Left thumbstick
- Move
- Right thumbstick
- Turn left and right
- Your head
- Look around
- Grip (near the shotgun or katana)
- Pick it up
- Trigger (holding the shotgun)
- Fire
- Grip (other hand, on the pump or handle)
- Hold it with both hands; grip again to let go with that hand
- Swing the katana
- Cut through what you hit; hold it in the way of a ninja's cut to block it
- Grip again (first hand)
- Let go: drop it, or swing and let go to throw. The harder the swing, the further it goes
- Swing your fist
- Punch whatever you hit (free hand)
- Red button (in the kiosk)
- Poke it to send in a ninja (up to six at once)
- Left wrist
- Your health: a cut takes a quarter; it heals if you keep clear
- Hands (no controllers)
- Show as blocks and can punch
On screen
- W A S D
- Move
- Mouse
- Look (click to capture, or drag)
- E
- Pick up the shotgun or katana (when close)
- Hold E, let go (holding one)
- Throw it: tap for a toss, hold longer for a harder throw
- E (looking at the red button)
- Send in a ninja
- Click (once captured)
- Fire the shotgun, or slash with the katana
- F or right-click
- Punch
- Arrow keys
- Move forward and back, turn left and right
- Esc
- Back to this menu